Penerapan Metode Content-Based Filtering dalam Sistem Rekomendasi Video Game

  • Dewa Ayu Putri Diah Pramesti Universitas Udayana
  • I Wayan Santiyasa
##plugins.pubIds.doi.readerDisplayName## https://doi.org/10.24843/JNATIA.2022.v01.i01.p28

Abstrak

Technological developments make people very fond of playing video games, especially teenagers. Due to the increasing number of fans, video games are being produced more and more. This makes the number of video games available very large. The diversity of video games makes users feel confused about which video game they should play next, especially if some users are new to video games. Therefore, a recommender system was built to recommend video games to users by using genre as a benchmark for providing recommendations. The system will provide recommendations according to the preferences desired by the user. The method used in this research is the content-based filtering method because it can produce a fairly high precision value. In this study, the results were obtained in the form of an average precision of 87.75%.

Diterbitkan
2022-11-25
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PRAMESTI, Dewa Ayu Putri Diah; SANTIYASA, I Wayan. Penerapan Metode Content-Based Filtering dalam Sistem Rekomendasi Video Game. Jurnal Nasional Teknologi Informasi dan Aplikasnya, [S.l.], v. 1, n. 1, p. 229-234, nov. 2022. ISSN 3032-1948. Tersedia pada: <https://ojs.unud.ac.id./index.php/jnatia/article/view/92555>. Tanggal Akses: 21 apr. 2025 doi: https://doi.org/10.24843/JNATIA.2022.v01.i01.p28.